After 12 Years and many films I decided to leave Framestore and the Art Department that I created for a new challenge. I have had one ambition for over thirty years and decided to take the opportunity to work with what I regard as some of the most talented Artists and film makers in the Business.
Saturday, 7 June 2014
Edge of Tomorrow
Edge of Tomorrow.
I was brought on by Warners Bros at the very early stages of the production. Initially working with Doug and then Oliver when he joined. I led the team that helped concept develop the exosuit which took about six months of work, some of the images had all of the team participating under me due to time constraints . Special mention to Chris and Sam who collaborated on some of the models.
As the suit went into production I then worked with Nick Davis and the VFX crews for nearly a year to work on all things Mimics. Thanks to Ivan who developed some incredible clay sculpts.
all images copyright Warner Bros
Sunday, 1 June 2014
47 Ronin
I led the creature dev work for the vfx Supe Christian Manz and Carl Rinch on this one
images copyright Universal Pictures
images copyright Universal Pictures
WWZ
WWZ.
I was the Art Director and Lead Concept artist working directly with Marc and the producers on Z development for over a year, The models were worked on jointly within the team as they were developed. The big achievement was coming up with the flowing mass of zombies concept used so much in the film.
all images copyright Paramount pictures
Subscribe to:
Posts (Atom)